Mobclix DOESN’T Pay – Stay Away

Posted on 21. Jun, 2011 by .

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If you’ve researched the ad placement networks for your Android applications and games you no doubt have encountered Mobclix. They offer better fill rates and higher payments by distributing your ads across several networks. This sounds great and in practice it seems to work well. I have several apps myself through Mobclix’s service. However, developer [...]

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Spinner View | Android Beginner Dev Tutorial

Posted on 29. Jan, 2011 by .

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This is again another very simple tutorial on using a Spinner View provided by Android SDK. A spinner is supposed to be a view that displays one child at a time .

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The Easy Way to Test Android SDK Applications

Posted on 28. Jan, 2011 by .

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I’m going to guess that most of you know what instrumentation is. In the event that you don’t, instrumentation is a feature in which specific monitoring of the interactions between an application and the system is made possible. Instrumentation also makes it possible to write test cases that interact with the application. The problem with [...]

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Boosting Android SDK performance using JNI

Posted on 28. Jan, 2011 by .

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JNI or Java Native Interface is the interface between the Java code running in a JVM and the native code running outside the JVM. It works both ways, that is you can use JNI to call native code from your Java programs and to call Java code from your native code. The native code normally resides within a library (.so file) and is typically written in C/C++.

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Learn to Stop Worrying and Love the Singleton

Posted on 28. Jan, 2011 by .

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Enterprise applications and mobile applications have quite different requirements. Starting an enterprise application is just something you do once before it continue running for months or years. On the other side of the spectrum most mobile applications seldom runs for more than minutes, run by a bored users standing in line or riding the bus. This means that a mobile application must start in an instant, whereas starting and enterprise application may take as long as it takes.

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OpenGL ES Tutorial for Android – Part VI – Textures

Posted on 28. Jan, 2011 by .

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Last tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. The most common way of adding colors to your mesh is to add a texture. There is a couple of different steps involved with adding a texture to the mesh I will try to go through them all and explain the basics about them.

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OpenGL ES Tutorial for Android – Part V – More on Meshes

Posted on 28. Jan, 2011 by .

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I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is everything in 2D?”. So in this tutorial we will make some real 3D meshes. This is also necessary for the following tutorials. When I started I had problems with finding out how [...]

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OpenGL ES Tutorial for Android – Part IV – Adding colors

Posted on 28. Jan, 2011 by .

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Last tutorial was about transformations. This tutorial will be a short one. I’m going to talk about adding color to your mesh. I will continue with the source code from tutorial II.

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OpenGL ES Tutorial for Android – Part III – Transformations

Posted on 28. Jan, 2011 by .

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Last tutorial was about building your polygons. This tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from where the previous ended so you can use that source code or make a copy of it.

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OpenGL ES Tutorial for Android – Part II – Building a polygon

Posted on 28. Jan, 2011 by .

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Previous tutorial was all about setting up the GLSurfaceView. Be sure to read it because it’s a really important one to be able to continue.

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