Archive for 'Games'

OpenGL ES Tutorial for Android – Part V – More on Meshes

Posted on 28. Jan, 2011 by .

0

I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is everything in 2D?”. So in this tutorial we will make some real 3D meshes. This is also necessary for the following tutorials. When I started I had problems with finding out how [...]

Continue Reading

OpenGL ES Tutorial for Android – Part IV – Adding colors

Posted on 28. Jan, 2011 by .

0

Last tutorial was about transformations. This tutorial will be a short one. I’m going to talk about adding color to your mesh. I will continue with the source code from tutorial II.

Continue Reading

OpenGL ES Tutorial for Android – Part III – Transformations

Posted on 28. Jan, 2011 by .

0

Last tutorial was about building your polygons. This tutorial is all about transformations, how to move the polygons around. I will continue this tutorial from where the previous ended so you can use that source code or make a copy of it.

Continue Reading

OpenGL ES Tutorial for Android – Part II – Building a polygon

Posted on 28. Jan, 2011 by .

0

Previous tutorial was all about setting up the GLSurfaceView. Be sure to read it because it’s a really important one to be able to continue.

Continue Reading

OpenGL ES Tutorial for Android – Part I – Setting up the view

Posted on 27. Jan, 2011 by .

1

In the code examples I will have two different links for each function. The actual function will be linked to the android documentation and after that I will also link the OpenGL documentations.

Continue Reading

Creating Game Menus

Posted on 12. Jul, 2010 by .

6

This is a tut for on how to design a game menu.

Continue Reading

Game Development- Part II Player & Input Controls

Posted on 10. Jun, 2010 by .

1

This is the second part in a two part series on game development. In this section we will modify the GameEngineView to handle input controls. We do this by calling setFocusable(true); on the constructor of the view. All that is left is to override the onKeyDown and onKeyUp events.

Continue Reading

Game Development- Part I Loops and Sprites

Posted on 05. Jun, 2010 by .

1

This is a two part series on game development. The first section will cover game loops and sprites.

Continue Reading

3D Game Part VI

Posted on 03. Jun, 2010 by .

1

Intermediate to Advanced tutorial on 3D game programming.

Continue Reading

3D Game Part V

Posted on 31. May, 2010 by .

0

Intermediate to Advanced tutorial on 3D game programming.

Continue Reading