Tag Archives: opengl

OpenGL ES Tutorial for Android – Part VI – Textures

Posted on 28. Jan, 2011 by .

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Last tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. The most common way of adding colors to your mesh is to add a texture. There is a couple of different steps involved with adding a texture to the mesh I will try to go through them all and explain the basics about them.

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OpenGL ES Tutorial for Android – Part V – More on Meshes

Posted on 28. Jan, 2011 by .

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I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is everything in 2D?”. So in this tutorial we will make some real 3D meshes. This is also necessary for the following tutorials. When I started I had problems with finding out how [...]

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OpenGL ES Tutorial for Android – Part IV – Adding colors

Posted on 28. Jan, 2011 by .

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Last tutorial was about transformations. This tutorial will be a short one. I’m going to talk about adding color to your mesh. I will continue with the source code from tutorial II.

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OpenGL ES Tutorial for Android – Part II – Building a polygon

Posted on 28. Jan, 2011 by .

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Previous tutorial was all about setting up the GLSurfaceView. Be sure to read it because it’s a really important one to be able to continue.

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OpenGL ES Tutorial for Android – Part I – Setting up the view

Posted on 27. Jan, 2011 by .

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In the code examples I will have two different links for each function. The actual function will be linked to the android documentation and after that I will also link the OpenGL documentations.

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3D Game Part VI

Posted on 03. Jun, 2010 by .

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Intermediate to Advanced tutorial on 3D game programming.

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3D Game Part V

Posted on 31. May, 2010 by .

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Intermediate to Advanced tutorial on 3D game programming.

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3D Game Part IV

Posted on 28. May, 2010 by .

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Intermediate to Advanced tutorial on 3D game programming.

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3D Game Part III

Posted on 25. May, 2010 by .

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Intermediate to Advanced tutorial on 3D game programming

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3D Game Part II

Posted on 18. May, 2010 by .

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The second part of this series will show you how to add a triangle and how to rotate it a bit. The first thing we have to do is to initialize the triangle we want to display. We have to create a function named initTriangle() in our VortexRenderer class. Lets start with the new object [...]

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